Lecturer for Online Gaming and Cloud Computing at University of Applied Sciences - Salzburg, 2016
- Gave the students an overview over multiple areas of multiplayer development like (real time games, Backend, CDN, Monitoring, Analytics, ...)
Involvement in the hiring process at Sproing
- Coordinated a small team to handle all the programming intern applications
- Was part of many job interviews for programmers and programming interns
Coordinator of
- Programmers Meeting to reduce the work overhead of our head programmer (every week another programmer had to hold a presentation about a topic of their choice)
- Sports Mailing List to organize (mainly) Basketball sessions between employees
Education
MSc in Engineering - University of Applied Sciences Hagenberg - Interactive Media, 2011
BSc in Engineering - University of Applied Sciences Hagenberg - Media Technology and -design, 2009
HTL (Federal Secondary College of Engineering), Wr. Neustadt - Electronic Data Processing and Organization, 2006
Skills
| Languages: |
German, English |
| Programming: |
C, C++, C# |
| IDEs: |
Visual Studio (2015), XCode 7 |
| Version Control: |
Perforce, SVN |
| Other: |
Basic understanding of game design rules, Lead Experience |
Interests
- American Football
- Playing games (especially sports games, management games and RPGs
- Watching sports on TV and doing sports where I can chase something (Football, Ultimate, Basketball, etc.)
- Super Intelligences (rather new interest of mine, but as AI involves more and more this is an interesting topic)